The Humanoid.Running event that you refer to fires when the Humanoid starts or stops running, not when the Player spawns.
If you want to adjust the speed of each player when they spawn from a LocalScript, all you'd need to do is this:
repeat wait() until game.Players.LocalPlayer
player = game.Players.LocalPlayer
repeat wait() until player.Character
character = player.Character
repeat wait() until character:FindFirstChild("Humanoid")
humanoid = character.Humanoid
humanoid.WalkSpeed = 25
The important thing to bear in mind when writing behaviour that should initiate when a Player spawns is to wait for the Player's Character and Humanoid before trying to modify them.
If you wanted to adjust the WalkSpeed of each Player using a global Script, you would subscribe to the PlayerAdded event of the Players GameService, and then for each Player reference that you get subscribe to the CharacterAdded event:
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
while not character:FindFirstChild("Humanoid") do wait() end
character.Humanoid.WalkSpeed = 25
end)
end)