Im using R15 for a game im making but it requires particle emitters. I made a script that allows me to turn it on with a keyDown event but i dont know how to turn it off. Here is the script
player = game.Players.LocalPlayer mouse = player:GetMouse() function KeyDown(key) key = key:lower() local hotkey = script.hawtkey local particle = player.Character.RightHand:findFirstChild("ParticleEmitter") if key == hotkey.Value then local sparkel = Instance.new("ParticleEmitter") sparkel.Texture = "http://www.roblox.com/asset/?id=492009091" sparkel.Size = NumberSequence.new(1) sparkel.Rate = 200 sparkel.Speed = NumberRange.new(20) sparkel.Lifetime = NumberRange.new(50) sparkel.Parent = player.Character.RightHand if particle == true then player.Character.RightHand.Enabled = false end end end mouse.KeyDown:connect(KeyDown)
In order to turn the effect off, you need to make a variable for the effect's current status.
This way, when you press the key you can check the status. If it is on, turn it off.. and if its off, turn it on.
local player = game.Players.LocalPlayer local mouse = player:GetMouse() local status = false; --Current status of effect function KeyDown(key) key = key:lower() local hotkey = script.hawtkey local particle = player.Character.RightHand:findFirstChild("ParticleEmitter") if key == hotkey.Value then if not status then --Check status --If it is off, turn on status = true; local sparkel = Instance.new("ParticleEmitter") sparkel.Texture = "http://www.roblox.com/asset/?id=492009091" sparkel.Size = NumberSequence.new(1) sparkel.Rate = 200 sparkel.Speed = NumberRange.new(20) sparkel.Lifetime = NumberRange.new(50) sparkel.Parent = player.Character.RightHand sparkel.Name = "Effect"; else --If if is on, turn off. local sparkel = player.Character.RightHand:FindFirstChild("Effect"); if sparkel then sparkel:Destroy(); end status = false; end end end mouse.KeyDown:connect(KeyDown)