After I added the pcall() modifications, it stopped working, and even before that it didn't work 100% of the time. Any errors you can spot?
function isAuthenticatedforBlowgun(player) -- checks to see if the player owns your pass
return game:GetService("MarketplaceService"):PlayerOwnsAsset(player, 483225340)
end
function isAuthenticatedforSlots(player) -- checks to see if the player owns your pass
return game:GetService("MarketplaceService"):PlayerOwnsAsset(player, 483221291)
end
while wait() do
for _,plr in ipairs(game.Players:GetPlayers()) do
local success, message = pcall(isAuthenticatedforBlowgun)
if success then
game.ReplicatedStorage.GamepassEvent:FireClient(plr, "Blowgun")
end
end
for _,plr in ipairs(game.Players:GetPlayers()) do
local success, message = pcall(isAuthenticatedforSlots)
if success then
game.ReplicatedStorage.GamepassEvent:FireClient(plr,"4Slots")
elseif not success then
print('slots gamepass not working..')
end
end
end
