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✓ ANSWER ACCEPTED

How would I make something walk backwards?

Issue

I'm working on a mini fighter. Attacking knocks away the target a certain distance, but sometimes they end up ontop of each other. Movement is automatic(so the game controls both player and AI movement to allow people to focus on comboing(or button mashing if you will).

First idea was just to move the character by walking towards a location, but that isn't exactly ideal because it looks awkward in a fight(turning away from your opponent).

Ideal Solution

Have either player or AI move 'backwards' a certain distance(or magnitude) while facing the other character.

What I have

(Snippet from the code)

	       local magnitude = (target.Position - torso.Position).magnitude
	       if magnitude >= 7 then
		   script.Parent.Humanoid:MoveTo(target.Position, target)
	       elseif magnitude <= 4 then
               -- proposed code
               else
		   script.Parent.Humanoid:MoveTo(torso.Position, torso)
	       end

(TLDR - Moves until they reach a certain distance, otherwise moves if they're too close, and otherwise stands still.)

Is there any way to make a character walk 'backwards'?

1 answer

✓ Accepted answer

I don't know how much this will help you, but this a really rigid way to keep a character walking backwards.

wait(3)
game.Players.Player1.DevEnableMouseLock=false
local char = workspace.Player1
local dir = char.Torso.CFrame.lookVector
local heartbeat = game:GetService('RunService').Heartbeat

spawn(function()
	while heartbeat:wait() do
		local cf = char.Torso.CFrame
		char.Torso.CFrame=CFrame.new(cf.p,cf.p+dir*500)
	end
end)
while wait() do
	char.Humanoid:Move(dir*-1)
end

1 comment

0

Damn you stole my answer.

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