Okay, so I'm trying to add melee to this script. But as I'm not very experienced, I'm not even sure where to begin. This is the script that triggers the animationL

elseif not meleeing and not aiming and not reloading and not firing then
			meleeing = true
			melee:Play()
			wait(.2)
			tool.Handle.hit:Play()
			wait(.6)
			meleeing = false
		end
	end)

This is what I have the setting on whenever melee is activated:

if meleeing and hit and hit.Parent and hit.Parent ~= tagged and hit.Anchored == false then
			tagged = hit.Parent
			hit.Velocity = character.Torso.CFrame.lookVector * 60
			wait(0.5)
			tagged = nil
		end
	end
)

How do I add damage to the effects of the melee?

2 comments

1

You obviously know how to get the character's torso (line 3), so just use the same knowledge to get the Humanoid. Then, use the TakeDamage method to damage it.

0

Ok, thanks!