I will explain more, when someone clicks a block I want them to do an animation. I can handle the animation, but I have no idea how to get the script to navigate to the person that clicked on it to mess with their humanoid/inventory. How would I get the onClick to navigate there?
COMMUNITY QUESTION
How to Mess With Players Through A OnClick?
1 answer
If you're using a Click Detector, the event OnClick will give the player that clicked.
--// Example:
local part = script.Parent
local clickDetector = part:WaitForChild("ClickDetector")
clickDetector.MouseClick:Connect(function(plr)
local character = plr.Character or plr.CharacterAdded:Wait()
end)
Another option would be using a Local Script and using the mouse. A lovely question explains more here.
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