local player = game.Players.LocalPlayer
local pos = player.Character.Torso.Position
local petsarecool = false
local Weld = Instance.new("Weld")
local part = Instance.new("Part")
part.Parent = player.Character
part.Size = Vector3.new(1,1,1)
part.Position = player.Character.Torso.Position + Vector3.new(pos,5,pos)
---- here is the issue how do I make it go 5 blocks away from the player?
Weld.Part0 = player.Character.Torso
Weld.Part1 = part
Weld.Parent = player.Character.Torso
COMMUNITY QUESTION
Moving a part 5 studs away from a players torso?
2 answers
I got my answer with help from this past question.
local player = game.Players.LocalPlayer
local pos = player.Character.Torso.Position
local petsarecool = false
local Weld = Instance.new("Weld")
local part = Instance.new("Part")
part.Parent = player.Character
part.Size = Vector3.new(1,1,1)
part.Position = player.Character.TorsoCFrame *CFrame.new(0,5,0)
Weld.Part0 = player.Character.Torso
Weld.Part1 = part
Weld.Parent = player.Character.Torso
That moves it up. The question I linked would explain how to make it move towards the Torso's lookVector.
Weld.C1 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) <<--- Set your Cordinates here
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2 comments
So I don't need to modify the parts position?
so what I would do is, get the player position and set that to a variable, and then set it to +5 that number