I would than if there is one player in the team, team name changed for the player name, and if there is not player then the team is named "empty"
local TycoonTeamColor = {"Bright blue","Bright red","Bright green"};
local starterteam = Instance.new("Team",game:GetService("Teams"))
starterteam.TeamColor = BrickColor.new("White")
starterteam.Name = "For Hire"
for i,v in pairs(TycoonTeamColor) do
local team = Instance.new("Team",game:GetService("Teams"))
--team.Name = "Empty"
team.AutoAssignable = false
team.TeamColor = BrickColor.new(v)
local isowner = Instance.new("BoolValue",team)
isowner.Name = "OwnsTycoon"
end
game:GetService("Players").PlayerAdded:connect(function(plr)
if not game:GetService("Teams"):FindFirstChild("For Hire") then
local starterteam = Instance.new("Team",game:GetService("Teams"))
starterteam.TeamColor = BrickColor.new("White")
starterteam.Name = "For Hire"
wait()
plr.TeamColor = BrickColor.new("White")
plr:LoadCharacter()
end
end)
while true do
local teams = game:GetService("Teams"):GetTeams()
for _, team in pairs(teams) do
local players = team:GetPlayers()
if not team.Name == "For Hire" then
print('if not team.Name == "For Hire" then')
if #players == 0 then
print("Empty")
team.Name = "Empty"
elseif #players == 1 then
print("Not Empty")
team.Name = #players.Name
end
end
end
wait()
end
