spawns = mapChosenClone.Spawns:GetChildren()
for i,v in pairs(game.Players:GetPlayers()) do
name = v.Name
check = game.Workspace:FindFirstChild(name)
if check then
checkHumanoid = check:FindFirstChild("Humanoid")
if checkHumanoid then
check:MoveTo(spawns[i].Position)
end
end
end
How can I get the check:MoveTo(spawns[i].Position) so that instead of taking them to that block, it takes the to the block, OR around the block. Right now each player needs its own spawn. How can I get it to spawns Every player to that one spawn and spawns them around the spawn. Maybe something like Vector3 or CFrame

1 comment
Have enough spawns for every player in the server.