So if I had a model that had models within it. What would I do to get everything in those models? Would I do?
game.Workspace,Model:GetChildren():GetChildren()
I am really unsure of this.
Thanks. Antux
So if I had a model that had models within it. What would I do to get everything in those models? Would I do?
game.Workspace,Model:GetChildren():GetChildren()
I am really unsure of this.
Thanks. Antux
The best way of getting children is by doing this:
for i,v in pairs(game.Workspace.ModelName:GetChildren()) do --gets children in the model
if v:IsA('Model') then --Checking if whatever is in ModelName if it has a model in it
for i,x in pairs(v:GetChildren()) do --Gets the children of the models, if there are any.
x:Destroy() --This is just an example, not sure of what you are wanting to do here.
end
end
end
Hope this helps, let me know if there are any errors because I can't test.
for i, v in pairs(game.Workspace.Model:GetChildren()) do
--v/variable 2 is the object
--i/variable 1 is index
--put your code here
for index, obj in pairs(v:GetChildren())
--works exactly same as above you can't use the same name on the variables!
--put your code here
end
end
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Do you only want childrens' children? or do you also want childrens' childrens' children? childrens' childrens' childrens' children? etc