Basically my game has FilteringEnabled on (have not used this before) and I need to show a model only to the player when they join...
I've come up with this in a local script, inside *StarterPlayerScripts * under StarterPack. It works in normal studio test mode yet when I start a Test Server only the player's name is printed and nothing gets moved....
local player = game.Players.LocalPlayer
if player.Name == "Player1" or player.Name == "Player" then
print(player.Name)
local clone = game.ServerStorage.ShipModel:Clone()
clone.Parent = game.Workspace
print("Cloned and moved")
end
Any help is appreciated, thanks :)

2 comments
Forgot he's putting it in workspace? ._.
Doesn't matter, ServerStorage is practically invisible to the LocalScript so it can't "find" the Model in the first place.