rotation=true
parts = game.Workspace.MailOffice.Customer1:GetChildren()
for i=1,#parts do
if parts[i]:IsA("Part") then
parts[i].CFrame=parts[i].CFrame+Vector3.new(0,0,0)
if rotation==true then parts[i].CFrame=CFrame.fromEulerAnglesXYZ(0,180,0) * parts[i].CFrame
else
end
end
end
So basically, I just want everything in this model to turn 180 degrees (when it's copied in from ReplicatedStorage, it's backwards). However, rather than just turning around, it does a complete spin around the map and ends up somewhere completely random. Any help with this?

1 comment
This was my idea. I approve.