What would I do to make this conveyor's velocity work compared to its rotation?
What I have noticed, is that when I rotate my conveyor / part, the velocity still is the same way.
This is the code I have for the conveyor:
while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(-10)
wait(0.1)
end
What would I do in order to make the velocity "rotate" alongside the part / conveyor?
Any help is greatly appreciated!

1 comment
That's a... neat question. Although this method wouldn't keep parts or players "rotating`" with the part, if that's what you wanted.