So, without getting too technical, i have a script that pretty much plays out the game. It starts the round when 2 or more players are within the game, a random map is chosen. Along with a Killer & Officer. The players spawn within the map. And the killer & officer also spawn but with selected weapons.
I'm currently confused on how i can make a constant checking system, so if a player leaves when the map is spawning or when everything is chosen and players are about to be spawned, something happens, to the point where there is only 1 player left. The current script i have just STOPS when a player leaves and there is only 1 player left. No errors in output.
I HAVE tried something, but it doesn't work and takes up too much space. Please help. Thanks. :)
Also, when answering please stick with answer my question. I don't need people commenting on how dreadful or sloppy my code is.
------------------------Variables-------------------------------
minigames = game.Lighting.Minigames:GetChildren() -- Minigames Variable
round = ("default") -- Round Status
OfficerWep = game.Lighting.gun1 -- Officer Weapon
HitmanWep = game.Lighting.gun2 -- Hitman Weapon
message2 = game.Workspace.LobbyModel.Partmain.SurfaceGui.main -- The main GUI
message3 = game.Workspace.LobbyModel.Partmain.SurfaceGui.timer -- The Timer GUI
HitmanGUI = game.Lighting.HitmanGui
OfficerGUI = game.Lighting.OfficerGui
local sound = Instance.new("Sound")
sound.SoundId = "http://www.roblox.com/asset/?id=130802245"
sound.Parent = game.Workspace
------------------------Main-------------------------------
function playMusic()
sound:play()
wait(10)
end
function checkPlayers()
if game.Players.NumPlayers == 1 then
wait(2)
end
end
while true do
if game.Players.NumPlayers > 1 then
if round == ("default") then --Checks if a round has recently ended
print("Starting default round") --This will print the first time the server is started, i think.
elseif
round == ("over1") then
message2.Text = ("Round will start soon")
wait(20)
end
sound:stop()
checkPlayers()
message2.Text = ("Randomly selecting map...")
wait(3)
---------------Random select Map-------------------------
checkPlayers()
ranGame = math.random(1, #minigames)
gameChosen = minigames[ranGame]
checkPlayers()
message2.Text = ("Map Chosen: " ..gameChosen.Name)
wait(3)
gameChosenClone = gameChosen:Clone()
gameChosenClone.Parent = game.Workspace
checkPlayers()
message2.Text = ("Map Chosen: " ..gameChosen.Name)
wait(3)
message2.Text = ("Randomly selecting Hitman & Officer...")
checkPlayers()
wait(2)
---------------Random select hitman and officer----------
checkPlayers()
Players = game.Players:GetPlayers() -- Add all players to Plrs table
killer = Players[math.random(1,#Players)] -- Get a player, this player is defined under Players
hero = Players[math.random(1,#Players)]
---------------Checking System----------
checkPlayers()
if killer == hero then -- Checks if the selected killer/hero is the same, and if so changes it so its not
repeat
killer = Players[math.random(1,#Players)]
wait(1)
hero = Players[math.random(1,#Players)]
until
killer ~= hero
print("The Hitman is " ..killer.Name)
print("The Officer is " ..hero.Name)
wait(1)
end
round = ("starting")
---------------Teleport players to selected map----------
spawns = gameChosenClone.Spawns:GetChildren()
checkPlayers()
message2.Text = ("Round in progress...")
for i,v in pairs(game.Players:GetPlayers()) do
name = v.Name
check = game.Workspace:FindFirstChild(name)
if check then
checkHumanoid = check:FindFirstChild("Humanoid")
if checkHumanoid then
check:MoveTo(spawns[i].Position)
end
end
end
OfficerWep:Clone().Parent = hero.Backpack -- Gives the Officer Gun1
HitmanWep:Clone().Parent = killer.Backpack -- Gives the Hitman Gun2
--------------Tutorial GUI---------------------
OfficerGUI:Clone().Parent = hero.PlayerGui
HitmanGUI:Clone().Parent = killer.PlayerGui
wait(15)
hero.PlayerGui.OfficerGui:Destroy()
killer.PlayerGui.HitmanGui:Destroy()
HeroDied()
else
playMusic()
message2.Text = ("There needs to be more than 1 player to start")
end
wait(1)
end

5 comments
Mind explaining a bit better?
Basicly, when you check for players, (2 or more with the function) and it sees that there are 2 or more players it starts. Everything goes. But when it checks for players and there is only 1, the script stops and doesn't reset the game to the original state. I might be wrong, if I am.. I am sure someone will correct me about this.
Any idea on how i would fix this?
Nevermind, i found out a way to do it. Thanks for the help. :)
no problem. :D so it's fixed now?