I am trying to make this auto morph script to work in a filtered enabled game but I can't find how... but it won't work. can someone help me?
local TAD = 2665153
local Rnk = 7
local name = script.Parent.Parent
local plr = game.Workspace
local g = nil
local cape = false
wait(1)
if name:IsInGroup(2665153) and not name:IsInGroup(2712813) and not name:IsInGroup(2813993) and not name:IsInGroup(2712812) and not name:IsInGroup(2712815) then
TAD = 2665153
if name:GetRankInGroup(TAD) <= 7 then
Rnk = 7
elseif name:GetRankInGroup(TAD) <= 10 then
Rnk = 10
elseif name:GetRankInGroup(TAD) <= 13 then
Rnk = 13
elseif name:GetRankInGroup(TAD) == 14 then
Rnk = 14
elseif name:GetRankInGroup(TAD) == 15 then
Rnk = 15
elseif name:GetRankInGroup(TAD) == 16 then
Rnk = 16
elseif name.Name == 'JakuAeulous' then
Rnk = 'Jak'
elseif name.Name == 'Exirium' then
Rnk = 'Exir'
elseif name.Name == 'Hirokumi' then
Rnk = 'Danil'
end
elseif name:IsInGroup(2712813) then
TAD = 2712813
cape = true
if name:GetRankInGroup(TAD) <= 4 then
Rnk = 'G1'
elseif name:GetRankInGroup(TAD) <= 7 then
Rnk = 'G2'
elseif name:GetRankInGroup(TAD) == 254 then
Rnk = 'G3'
elseif name:GetRankInGroup(TAD) == 255 then
Rnk = 'Sav'
end
elseif name:IsInGroup(2813993) then
TAD = 2813993
if name:GetRankInGroup(TAD) <= 2 then
Rnk = 'Nav1'
elseif name:GetRankInGroup(TAD) == 3 then
Rnk = 'Nav2'
elseif name:GetRankInGroup(TAD) <= 6 then
Rnk = 'Nav3'
elseif name:GetRankInGroup(TAD) == 254 then
Rnk = 'Nav4'
end
elseif name:IsInGroup(2712812) then
TAD = 2712812
if name:GetRankInGroup(TAD) <= 2 then
Rnk = 'Off1'
elseif name:GetRankInGroup(TAD) <= 4 then
Rnk = 'Off2'
elseif name:GetRankInGroup(TAD) == 5 then
Rnk = 'Off3'
elseif name:GetRankInGroup(TAD) == 7 then
Rnk = 'Off4'
end
elseif name:IsInGroup(2712815) then
TAD = 2712815
if name:GetRankInGroup(TAD) <= 3 then
Rnk = 'Var1'
elseif name:GetRankInGroup(TAD) == 5 then
Rnk = 'Var2'
elseif name:GetRankInGroup(TAD) == 254 then
Rnk = 'Var3'
end
end
if plr[name.Name] ~= nil then
--CLOTHES
local s = plr[name.Name]:findFirstChild("Shirt")
local p = plr[name.Name]:findFirstChild("Pants")
--HAT
if Rnk ~= 'Off1' and Rnk ~= 'Off2' and Rnk ~= 'Off3' then
local b = plr[name.Name]:GetChildren()
for a=1,#b do
if b[a].className == "Accessory" or b[a].className == "Hat" then
b[a].Handle.Transparency = 1
end
end
end
--MORPH
if plr[name.Name]:FindFirstChild("Helmet") == nil then
if name.TeamColor == BrickColor.new('Gold') then
g = game.ServerStorage.Morphs.TAD[Rnk].Helmet:Clone()
if s~=nil and p~=nil then
plr[name.Name].Shirt:remove()
game.ServerStorage.Morphs.TAD[Rnk].Shirt:Clone().Parent = plr[name.Name]
plr[name.Name].Pants:remove()
game.ServerStorage.Morphs.TAD[Rnk].Pants:Clone().Parent = plr[name.Name]
end
else
script:Destroy()
end
g.Parent = plr[name.Name]
for i, v in ipairs(g:GetChildren()) do
if v:IsA("BasePart") then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = v
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = v.CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = plr[name.Name]:FindFirstChild("Head")
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
if h[i].className == "Part" or h[i].className == "UnionOperation" then
h[i].Anchored = false
h[i].CanCollide = false
end
end
if cape == false then
script:Destroy()
end
end
--------cape--------
if plr[name.Name]:FindFirstChild("Cape") == nil and cape == true then
if name.TeamColor == BrickColor.new('Gold') then
g = game.ServerStorage.Morphs.Cape.Cape:Clone()
if Rnk == 'G1' then
g.Middle.Mesh.VertexColor = Vector3.new(1,1,1)
elseif Rnk == 'Sav' then
g.Middle.Mesh.VertexColor = Vector3.new(1,1,1)
g.Middle.Mesh.TextureId = 'rbxassetid://553150652'
g.Middle.Mesh.Scale = Vector3.new(0.9, 1.7, 1)
g.Middle.Mesh.Offset = Vector3.new(-0.2, -0.8, 0.4)
else
g.Middle.Mesh.VertexColor = Vector3.new(0.8,0.5,0.1)
end
else
script:Destroy()
end
g.Parent = plr[name.Name]
for i, v in ipairs(g:GetChildren()) do
if v:IsA("BasePart") then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = v
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = v.CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = plr[name.Name]:FindFirstChild("Torso")
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
if h[i].className == "Part" or h[i].className == "UnionOperation" then
h[i].Anchored = false
h[i].CanCollide = false
end
end
script:Destroy()
end
end
