local presentMesh = {66887781 = {189748284}, 1237207}
There is an example of what I want, but it doesn't work. I want the "66887781" to equal multiple values, but still be a table. Help, thanks!
local presentMesh = {66887781 = {189748284}, 1237207}
There is an example of what I want, but it doesn't work. I want the "66887781" to equal multiple values, but still be a table. Help, thanks!
You could essentially keep as many tables as you want in a table.
Here's an example:
local menu = {
[1] = {"Burger", 3.50},
[2] = {"Fries", 2},
[3] = {"Soda", 1.99}
}
And if you wanted to store multiple tables inside each other, you could do this:
local menu = {
["Meals"] = {
["Number 1"] = {"Cheeseburger", "Fries", "Drink", 8},
["Number 7"] = {"Hamburger", "Fries", "Drink", 7},
["Number 18"] = {"Veggie", "Fries", "Drink", 6.50}
}
}
Hope this helped.
Tables are a what they sound like, a list of values or a table of values. Tables can hold any piece of information, including other tables.
If what your saying is what i think your saying, you would use the following;
table1 = {}
Table 1 is your first table. You can store anything inside of it.
table1 = { table2 = {"Value 1", "Value2"} }
Table 1, contains a table called table 2. Table 2 contains 2 values, value 1 and value 2
Lets say value 1 and value 2 equal, 1 and 2.
table1 = {table2 = { 1 , 2 } }
You can edit the value of 1 and 2 inside of table two by doing the following;
Example1;
table1.table2[1] = 5
Example2;
table1.Table[2] = 8
another example is;
Orange = {Apple = { "Mango" , "Bananna" } } ------------ Very creative ;) lol
Again, you can edit the contents of apple by doing the following;
Orange.Apple[1] = "SomeOtherFruit"
The [1] is the place value of the item within the table, say there are 5 items, and you want to edit the 4th, you would use [4]
Note; From my experience, i may be wrong, for example, table1 = { table2={} }, if you request the number of items within table1, it would return 0 or nil.
In this case,
table1 = { table2={},"Example"},
it will return 1, a table inside of a table is not counted, but the contents of the 2nd table will be counted for the number of items requested for the seccond table.
One last thing;
Orange = { Apple = {"Banana","Mango"} }
If you want to edit the table, say change Apple to another table, aka the contents of apple you can do the following; Table2 = {"Nothing","Fruits are gross"}
Orange.Apple = Table2
It will return like so;
Orange = { Apple = {"Nothing","Fruits are gross"}}
Sorry for hogging your time, but i'd just thought i'd give you my knowlage on how tables work as it might help out in the future.
This discussion is preserved as it was. New answers, comments, and votes are closed.
7 comments
Lol i feel like something is missing, but it has worked for me since i started using tables, and i constantly use them.
'table1.table2[key]' is the same as 'table[table2][key]' as it just a different way of indexing tables. This is often comes in handy when working with userdata objects, eg:' 'part.BrickColor == part["BrickColor"]'
"I'm pretty sure that's not how you index tables" - Why does somebody who knows little about tables try to talk about tables?
Calm down. I hadn't seen any documentation showing that that was possible so I assumed it wasn't. I did some testing and realized I was wrong, and deleted the comment. No harm done.
Now im confused.... am i right or am i wrong? should i have not said this? or are my ways inefficient? damn..
@TriickXzoniQ nope, your way works just fine, I was just being an idiot.
Lol you aren't a idiot, everyone makes mistakes, thanks for telling me though.