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Lag prevention script or reducing number of parts?

Asked by 7 years ago

My game is lagging quite a bit so I was wonder which of these two methods would be the most effective, making a script that reduces lagging or reducing the number of parts by grouping them together. What do you guys think I should do?

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Answered by
Perci1 4988 Trusted Moderation Voter Community Moderator
7 years ago

There is no such thing as an anti-lag script. Or one that works, anyhow.

Reducing parts will help, if you have a ton of them right now.

The main thing you'll want to do is optimize your code.

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Along with this, he could try enabling network streaming, http://wiki.roblox.com/index.php?title=Network_streaming. He might also want to look at these other wiki pages, http://wiki.roblox.com/index.php?title=Performance & http://blog.roblox.com/2012/02/an-optimization-for-lua-scripts-2/ OldPalHappy 1477 — 7y
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