Okay, so I am making a tycoon, and I need the droppers to drop potatoes, which I have done. Now I just need the texture for it. Here's what I tried to use:
mesh.TexureId = "rbxassetid://81684482"
Here is the code for the dropper so far.
wait(2)
workspace:WaitForChild("PartStorage")
deb = true
script.Parent.Clicker.ClickDetector.MouseClick:connect(function(wat)
if deb == true then
deb = false
local part = Instance.new("Part",workspace.PartStorage)
part.BrickColor= BrickColor.new ("Gold")
part.Material=script.Parent.Parent.Parent.MaterialValue.Value
local mesh = Instance.new("SpecialMesh")
mesh.Parent = part
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://81684482"
mesh.TexureId = "rbxassetid://81684482"
mesh.Scale = Vector3.new(3,3,3)
local cash = Instance.new("IntValue",part)
cash.Name = "Cash"
cash.Value = 1 -- How much the drops are worth
part.CFrame = script.Parent.Drop.CFrame - Vector3.new(0,1.6,0)
part.FormFactor = "Custom"
part.Size=Vector3.new(1.4, 1.4, 1.4) -- Size of the drops
part.TopSurface = "Smooth"
part.BottomSurface = "Smooth"
game.Debris:AddItem(part,20) -- How long until the drops expire
wait(.15)
deb = true
end
end)

3 comments
Texture is misspelled in line 16. Recreated your method. It should be working after you fix that spelling error.
Oh, right... of course... umm, yeah, slightly embarrassing. haha thanks
So now the potato is gray.