How would I check if two parts are inside of each other?
I am making this game, and I need to check whether or not two parts are inside of each other.
I know that I could use Magnitude, but that would be extremely inefficient.
So what would I do in order to check that?
Please note: I am not asking for anyone to create a script for me, all I really want to know is what I could do to check if they are inside each other.

10 comments
Do you mean "inside of each other" in the 3D world (position) or one is the parent of the other (Explorer/2D)?
Could use a touched event and in the touch event check if it is touching a particular part you want.
I mean inside each other 3D world, yes.
@yougottols1 wouldn't that only return whether they were touching each other once? And it wouldn't really give the feedback that OP is looking for.
OK, you can probably get the size and position of both the parts and then check to see if the difference between them is less than a certain Vector3 value - does that help?
@jjwood1600 That would be inefficient because I am going to use it in a model placement system, with multiple models... there would be way too many values to track.
So you're trying to see if the model that you're placing is going to be placed on top of another model, basically?
Exactly, so that if it is on top of another model, it will not be placed
Why don't you just check to see if the mouse target is the floor?
Because if my mouse is in the middle of the model, and I then place the model, the sides of it can be placed on top of another model.