Hi there. I'm having trouble with this. Starter Player script
--local script
local Player = game.Players.LocalPlayer
Player.Character.Humanoid.Died:connect(function()
print 'Died'
end)
after Player dies output is Died only one time. After Player dies again, I get nothing in output.
How do I force Player script to detect Humanoid.Died event multiple times?
Right now I am using Player.CharacterAdded instead and it works fine. Just wondering if it is possible to do it.
