Hi there. I'm having trouble with this. Starter Player script

--local script

local Player = game.Players.LocalPlayer

Player.Character.Humanoid.Died:connect(function()
	print 'Died'
end)

after Player dies output is Died only one time. After Player dies again, I get nothing in output. How do I force Player script to detect Humanoid.Died event multiple times?

Right now I am using Player.CharacterAdded instead and it works fine. Just wondering if it is possible to do it.