So I'm using loadstring() for my game, I have enabled LoadStringEnabled.

LocalBricks.DescendantAdded:connect(function(AI)
	local Attack = AI:FindFirstChild("Attack")
	if Attack then
		coroutine.resume(coroutine.create(function()
			while wait(.3) do
				loadstring(Attack.Value)()
			end
		end))
	end
end)

LocalBricks.DescendantAdded:connect(function(AI)
	local Rotate = AI:FindFirstChild("Rotate")
	if Rotate then
		coroutine.resume(coroutine.create(function()
			while wait(.1) do
				loadstring(Rotate.Value)()
			end
		end))
	end
end)

I don't know if the code is necessary, but I'll put it here if it maybe helps.

2 comments

0

If this is a LocalScript, loadstring won't work. I'm also not entirely sure what you're trying to accomplish here.

0

Oh, it is a local script, and what do you mean by not sure what to accomplish?