function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.R then print("R was pressed") end end
game:GetService("UserInputService").InputBegan:connect(onKeyPress)
GameProccessedEvent and InputObject are not defined how then can you put InputObject.Keycode with defining the inputObject!

1 comment
Please format your code with the Lua button!