game.Player.PlayerAdded:connect(function(player)
player:LoadCharacter()
print("1")
player.CharacterAdded:connect(function(character)
print("2")
character.Parent = workspace:WaitForChild("PlayerHolder")
end)
end)
It prints 1 in the output, but doesn't print 2. Why is this? I have CharacterAutoLoads turned to false
Basically what I'm trying to do is keep all the players inside a folder in workspace, PlayerHolder so I get to their characters easier.

1 comment
This.