game.Players.PlayerAdded:connect(function(player) 
	player.CharacterAdded:connect(function(character)
		wait(1)
	        for i, v in pairs(character:GetChildren()) do
            if v:IsA("CharacterMesh") then
			v:Destroy()
	
		end
	end
end

So what this script is s'posed to do is remove CharacterMeshes from a player once they enter the game, if they have any. For some reason it doesn't work. (I based this off of an older script I had that removed hats)

I think there's a problem in the ends but it may also be the other parts of the script. Thanks in advance.

3 comments

0

You need to add one more end. Also, give the final two ends ')' on the end.

0

So add one more and set the give the final ends a close parentheses?

0

I did that and it worked. thanks