In other words, having enemy soldiers be extremely tactical such as when they kill you it'll play a sound like "Freeman is dead!" (I'm making a Half Life game, right now.) I think I know how to do it, but I don't the scripting skills to do so. Like where when a Combine Soldier says (with a sound, of course) "Go sharp, go sharp!" he darts around, and hides behind cover. I think you'd need pathfinding for this, and I don't mean to sound like requesting. I just need help, and I don't know the scripting skills to do this. Also, so the AI or NPCs have teams. Such as "Combine" or "Citizens." And how would I remove the leader board as well?
Also, possibly crouching behind cover would be nice as well, too.

2 comments
All of this is possible.
How exactly? I'm wanting to make advanced AI very much like the ones in Half Life 2.