I'm setting up my matchmaking system to only ever generate one server code for each player, so I just wanted to see if anybody knew whether or not TeleportService:ReserveServer() had the ability to generate an already-made code. Thanks!
COMMUNITY QUESTION
When you use :ReserveServer(), is the returned serverAccessCode ever possible to generate again?
1 answer
Simple answer, "No".
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1 comment
Each code would need to be unique per server genorated or there would be overlaps in the player teleports using the same place id.