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COMMUNITY QUESTION

When you use :ReserveServer(), is the returned serverAccessCode ever possible to generate again?

I'm setting up my matchmaking system to only ever generate one server code for each player, so I just wanted to see if anybody knew whether or not TeleportService:ReserveServer() had the ability to generate an already-made code. Thanks!

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Each code would need to be unique per server genorated or there would be overlaps in the player teleports using the same place id.

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