Let's say that I want to make the character bend over forwards or backwards to face a certain vector, or make his elbow bend a certain amount of degrees. How would I do this?
COMMUNITY QUESTION
How can I manually change joint angles for R15?
2 answers
To simulate bending motion of the character's back, you'd CFrame the LowerTorso, and to simulate bending motion of the character's elbows, you'd CFrame the LowerRightArm or LowerLeftArm.
I'm just going to answer my own question for future reference.
elbowJoint = char.RightLowerArm.RightElbow
elbowJoint.C1 = elbowJoint.C1 * CFrame.Angles(elbowAngle, 0, 0)
This bends the elbow radians.
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2 comments
I've done this, yet this just moves the whole body as a solid part. How can I make it bend?
That's really weird.. can you post your script or show me a gif?