I'm making a game, and when a player joins the game, during the intro gui they can move and jump and what not. With this script, yes, it anchors the payer but I want it to have a .5 second delay so it shows the character not all messed up. Is there a way to do this? If so what is the solution?
game.Players.PlayerAdded:connect(function(newPlayer)
newPlayer.CharacterAdded:connect(function(char)
char:WaitForChild("Torso").Anchored = true
end)
end)

3 comments
wait(0.5) should be what you're looking for.
What do you mean by "so it shows the character not all messed up"?
the characters head isnt attached to the torso