Hello Iv made a Emergency coolant script But When Meltdown starts its auto starts and and it should work on a certion time eg 30 seconds left here is my script
if workspace:FindFirstChild("EmergencyGlass")~= nil then
game.Workspace.EmergencyGlass:Destroy()
end
local g = Instance.new("Hint",game.Workspace)
g.Text = "Emergency coolant activated!"
wait(19)
g:Destroy()
local msg = Instance.new("Message")
msg.Parent = game.Workspace
msg.Name = 'OMG'
msg.Text = "Self destruct sequence aborted."
wait(24)
msg.Text = "Warning Coolant unable to reach core. Self Destruct sequence re-intiated."
game.Workspace.Gate.Countdown.Value.Value =40
wait(14)
if game.Workspace:FindFirstChild("OMG")~=nil then
game.Workspace.OMG:remove()
end
game.Workspace.Gate.Countdown.Disabled = true

3 comments
Could you explain slightly clearer please? So, which part should wait 30 seconds?
What? On line 1 and 2, your basiclly saying that if the glass does not exist then remove the glass
No, the line is checking to see if it exists. If it exists, it gets removed. Those two lines actually make sense.