No matter how hacky it is, I'd really love some way to scale up text larger than it can be by default... I work with SurfaceGUIs more than anything, and right now specifically I'm trying to make a computer display, but I basically have two options for text right now:
Legacy, or Legacy.
The reason being, it's the largest, most clearly visible font, and it's either that or force my poor players to ram their faces into the screen.
The only thing I've thought about doing is moving the camera closer to the screen when a player is in range or when a player clicks on it, but the screen is mounted on a TARDIS console; For those who don't watch Doctor Who, this means that it's mounted on a stand above a table broken up into six surfaces. Each surface has various different buttons and controls, and players need to be able to move around the console quickly and hit these buttons accurately, while being able to see the screen and the information presented on it clearly and easily at any time(Not to mention just moving the camera closer to the GUI almost defeats the purpose of having the GUI on the surface instead of the camera in the first place).
