=Analysis=
I have this npc Knight, here is an image of it below,
I have 2 versions, one where the parts are attached by motor 6d, and one where the parts are welded to the coresponding body parts
=Script=
local animation = game.ReplicatedStorage.Animations.KnightIdle:Clone()
animation.Parent = script.Parent
local animTrack = script.Parent.Humanoid:LoadAnimation(animation)
wait(20)
print(314)
script.Parent.Humanoid:MoveTo(game.Workspace.Part.Position,game.Workspace.Part)
animTrack:Play()
print(3124)
=Problem=
Everything prints but both versions of the Knight just move thier arms and stay still
What is the problem and how do I Fix?
No Errors In Output Btw
