Along time ago I asked, "How would I use leaderboards with data stores." But people said I needed order data stores, but on the WIKI it says ordered datastores are just like datastores but it organizes your data. But it doesn't show how to make an ordered data store, it just shows the leaderboard, unless I'm not understanding it right, Please help!
local DataStore = game:GetService("DataStoreService"):GetDataStore("RobuxClicker2omgStats")
game.Players.PlayerAdded:connect(function(player)
local stats = Instance.new("IntValue", player)
stats.Name = "stats"
local perclick = Instance.new("IntValue", stats)
perclick.Name = "Per Click"
perclick.Value = 1
local persec = Instance.new("IntValue", stats)
persec.Name = "Per Sec"
persec.Value = 0
local click1 = Instance.new("IntValue", stats)
click1.Name = "Click 1"
click1.Value = 0
local click2 = Instance.new("IntValue", stats)
click2.Name = "Click 2"
click2.Value = 0
local click3 = Instance.new("IntValue", stats)
click3.Name = "Click 3"
click3.Value = 0
local click4 = Instance.new("IntValue", stats)
click4.Name = "Click 4"
click4.Value = 0
local item1 = Instance.new("IntValue", stats)
item1.Name = "Item 1"
item1.Value = 0
local item2 = Instance.new("IntValue", stats)
item2.Name = "Item 2"
item2.Value = 0
local click5 = Instance.new("IntValue", stats)
click5.Name = "Click 5"
click5.Value = 0
local click6 = Instance.new("IntValue", stats)
click6.Name = "Click 6"
click6.Value = 0
local item3 = Instance.new("IntValue", stats)
item3.Name = "Item 3"
item3.Value = 0
local item4 = Instance.new("IntValue", stats)
item4.Name = "Item 4"
item4.Value = 0
local item5 = Instance.new("IntValue", stats)
item5.Name = "Item 5"
item5.Value = 0
local item6 = Instance.new("IntValue", stats)
item6.Name = "Item 6"
item6.Value = 0
local click7 = Instance.new("IntValue", stats)
click7.Name = "Click 7"
click7.Value = 0
local click8 = Instance.new("IntValue", stats)
click8.Name = "Click 8"
click8.Value = 0
local key = "player-"..player.userId
local savedValues = DataStore:GetAsync(key)
if savedValues then
--Save format: {perclick, persec}
perclick.Value = savedValues[1]
persec.Value = savedValues[2]
click1.Value = savedValues[3]
click2.Value = savedValues[4]
click3.Value = savedValues[5]
click4.Value = savedValues[6]
item1.Value = savedValues[7]
item2.Value = savedValues[8]
click5.Value = savedValues[9]
click6.Value = savedValues[10]
item3.Value = savedValues[11]
item4.Value = savedValues[12]
item5.Value = savedValues[13]
item6.Value = savedValues[14]
click7.Value = savedValues[15]
click8.Value = savedValues[16]
else
local valuesToSave = {perclick.Value, persec.Value, click1.Value, click2.Value, click3.Value, click4.Value, item1.Value, item2.Value,
click5.Value, click6.Value, item3.Value, item4.Value, item5.Value, item6.Value, click7.Value, click8.Value}
DataStore:SetAsync(key, valuesToSave)
end
end)
Leaving Script
local DataStore = game:GetService("DataStoreService"):GetDataStore("RobuxClicker2omgStats")
game.Players.PlayerRemoving:connect(function(player)
local key = "player-"..player.userId
local valuesToSave = {player.stats["Per Click"].Value, player.stats["Per Sec"].Value, player.stats["Click 1"].Value, player.stats["Click 2"].Value,
player.stats["Click 3"].Value, player.stats["Click 4"].Value, player.stats["Item 1"].Value, player.stats["Item 2"].Value, player.stats["Click 5"].Value,
player.stats["Click 6"].Value, player.stats["Item 3"].Value, player.stats["Item 4"].Value, player.stats["Item 5"].Value, player.stats["Item 6"].Value
, player.stats["Click 7"].Value, player.stats["Click 8"].Value}
DataStore:SetAsync(key, valuesToSave)
end)
