I'm trying to create a third-person camera system. I'm using a custom control script and use :Move() to move the player. However, whenever I actually move the humanoid backwards or sideways, the character rotates to face in the direction it's moving. How can I prevent this?
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How can I prevent the character from rotating when using :Move()?
1 answer
✓ Accepted answer
As the others have said, Turn off AutoRotate in the Humanoid of the player. Or you could always lock the camera.
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3 comments
Turn off AutoRotate?
I think Humanoid.AutoRotate is a thingo
Oh thanks. If anyone posts that as an answer I'll accept it.