So basically, I'm completely lost when it's come to damaging another humanoid, this time I plan to make it so it damages a player when the animation plays, but the problem is the animation is a right punch, and I don't know how to make that one limb damage another person, this is what I got.
mouse.KeyDown:connect(function(onKeyDown)
if not debounce and key == "e" and AnimSet.Value == true then
brawlerright:Play()
debounce = true
wait(1)
debounce = false
end
It's a bigger script with variables and such, but I'm only showing the part which is where the animation plays. I know this might be a request and I've looked for hours on the wiki and on youtube about this matter, but I just don't get it.

2 comments
Use "and"s
using if statements is much more reliable for my experience, so no