So I have a bunch of lerps and stuff and they're only activated at a certain time. Although when it activates, it activates for everyone. I want the lerps to only activate to the player locally, so only the player can see the moving parts. Also, this script is a regular script. Tell me if it needs to be a local script.
Here's the script. I want to know how to make the whole script activate locally.
local part = script.Parent.Lip
local rlid1 = script.Parent.RightEyeLid1
local rlid2 = script.Parent.RightEyeLid2
local llid1 = script.Parent.LeftEyeLid1
local llid2 = script.Parent.LeftEyeLid2
local laughface = script.Parent
local laughsmile = script.Parent.Smile
local laughjaw = script.Parent.Jaw
local laughteeth1 = script.Parent.Teeth
local laughteeth2 = script.Parent.Jaw.Teeth
local laugheyes = script.Parent.TVEyes
local rightjaw = workspace.RightJaw
local leftjaw = workspace.LeftJaw
local start = part.CFrame * CFrame.new(0, 0, 0)
local finish = part.CFrame * CFrame.new(0, -5, 0)
local rlstart1 = rlid1.CFrame * CFrame.new(0, 0, 0)
local rlfinish1 = rlid1.CFrame * CFrame.new(0.65, 0, 0)
local rlstart2 = rlid2.CFrame * CFrame.new(0, 0, 0)
local rlfinish2 = rlid2.CFrame * CFrame.new(1.2, 0, 0)
local llstart1 = llid1.CFrame * CFrame.new(0, 0, 0)
local llfinish1 = llid1.CFrame * CFrame.new(-0.65, 0, 0)
local llstart2 = llid2.CFrame * CFrame.new(0, 0, 0)
local llfinish2 = llid2.CFrame * CFrame.new(-1.2, 0, 0)
local startlaugh = laughface.CFrame * CFrame.new(0,0,0)
local finishlaugh = laughface.CFrame * CFrame.new(0,0,2)
local startlaughsm = laughsmile.CFrame * CFrame.new(0,0,0)
local finishlaughsm = laughsmile.CFrame * CFrame.new(0,0,2)
local startlaughj = laughjaw.CFrame * CFrame.new(0,0,0)
local finishlaughj = laughjaw.CFrame * CFrame.new(0,0,2)
local startlaught1 = laughteeth1.CFrame * CFrame.new(0,0,0)
local finishlaught1 = laughteeth1.CFrame * CFrame.new(0,0,2)
local startlaught2 = laughteeth2.CFrame * CFrame.new(0,0,0)
local finishlaught2 = laughteeth2.CFrame * CFrame.new(0,0,2)
local startlaughe = laugheyes.CFrame * CFrame.new(0,0,0)
local finishlaughe = laugheyes.CFrame * CFrame.new(0,0,2)
local laughfacemoves = laughface.CFrame * CFrame.new(0,0,4)
local laughfacemovef = laughface.CFrame * CFrame.new(0,0.5,4)
local laughsmiles = laughsmile.CFrame * CFrame.new(0,0,4)
local laughsmilef = laughsmile.CFrame * CFrame.new(0,0.5,4)
local laugheyess = laugheyes.CFrame * CFrame.new(0,0,4)
local laugheyesf = laugheyes.CFrame * CFrame.new(0,0.5,4)
local laughteeths = laughteeth1.CFrame * CFrame.new(0,0,4)
local laughteethf = laughteeth1.CFrame * CFrame.new(0,-0.5,4)
local laughjaws = laughjaw.CFrame * CFrame.new(0,-1,4)
local laughjawf = laughjaw.CFrame * CFrame.new(0,-2,4)
local laughteethbs = laughteeth2.CFrame * CFrame.new(0,-1.5,4)
local laughteethbf = laughteeth2.CFrame * CFrame.new(0,-2,4)
wait(2)
script.Parent.TVEyes.Transparency = 0
script.Parent.Sounds.Amal:Play()
for time = 0, 1, 0.13 do
local progress = 1 - math.cos(time * math.pi)
rlid1.CFrame = rlstart1:lerp(rlfinish1, progress)
rlid2.CFrame = rlstart2:lerp(rlfinish2, progress)
llid1.CFrame = llstart1:lerp(llfinish1, progress)
llid2.CFrame = llstart2:lerp(llfinish2, progress)
wait()
end
wait(1)
script.Parent.Sounds.Amal.Pitch=0.7
script.Parent.Sounds.Amal:Play()
for time = 0, 1, 0.08 do
local progress = 1 - math.cos(time * math.pi)
part.CFrame = start:lerp(finish, progress)
wait()
end
part.Transparency=1
wait(2)
for time = 0, 1, 0.3 do
local progress = 1 - math.cos(time * math.pi)
laughface.CFrame = startlaugh:lerp(finishlaugh, progress)
laughsmile.CFrame = startlaughsm:lerp(finishlaughsm, progress)
laughjaw.CFrame = startlaughj:lerp(finishlaughj, progress)
laughteeth1.CFrame = startlaught1:lerp(finishlaught1, progress)
laughteeth2.CFrame = startlaught2:lerp(finishlaught2, progress)
laugheyes.CFrame = startlaught1:lerp(finishlaught1, progress)
laugheyes.CFrame = startlaughe:lerp(finishlaughe, progress)
wait()
end
script.Parent.Sounds.Laugh:Play()
wait(0.1)
rightjaw:Destroy()
leftjaw:Destroy()
game.ReplicatedStorage.RightJawLaugh:Clone().Parent = workspace
game.ReplicatedStorage.LeftJawLaugh:Clone().Parent = workspace
for time = 1, 64, 0.4 do
local progress = 1 - math.cos(time * math.pi)
laughface.CFrame = laughfacemoves:lerp(laughfacemovef, progress)
laughsmile.CFrame = laughsmiles:lerp(laughsmilef, progress)
laugheyes.CFrame = laugheyess:lerp(laugheyesf, progress)
laughteeth1.CFrame = laughteeths:lerp(laughteethf, progress)
laughjaw.CFrame = laughjaws:lerp(laughjawf, progress)
laughteeth2.CFrame = laughteethbs:lerp(laughteethbf, progress)
wait()
end
workspace.RightJawLaugh:Destroy()
workspace.LeftJawLaugh:Destroy()
game.ReplicatedStorage.RightJaw:Clone().Parent = workspace
game.ReplicatedStorage.LeftJaw:Clone().Parent = workspace
wait(1)
part.Transparency=1
rlid1.Transparency=1
rlid2.Transparency=1
llid1.Transparency=1
llid2.Transparency=1
laughface.Transparency=1
laughsmile.Transparency=1
laughjaw.Transparency=1
laughteeth1.Transparency=1
laughteeth2.Transparency=1
laugheyes.Transparency=1

4 comments
Also, where would I put the localscript?
Nevermind, figured out. Thanks!
Threre is a problem, it still happens for everyone
lmao nevermind, I'm just really dumb. It works