Hi, I have a game where I am custom coding almost everything. Since all the "characters" are custom vehicles, I'm having to manually set network ownership of parts, so all physics, as you may guess, are being done thru local Scripts on the clients, which works reasonably well. I've been testing the game with friends, and I've noticed that the movement of these vehicles is not as smooth as I would like it on other people's games. I was wondering if anybody could tell me which settings to change to increase the communication rate of each client, so that motion appears smoother for other people. I've noticed many physics related settings in the "Networking" tab of studio, but I'm not sure how they correlate, and which, if any would actually affect anything when the game is actually online.
Any expertise would be appreciated!
EDIT: To clarify, I mean client to client thru server, and I know that general internet speed and latency will be a problem in any case. However, there appear to be many settings pertaining to physics in the studio network settings. , which I already have modified slightly to no avail.
As for how the vehicles move, I have custom coded a suspension and movement script utilizing ray tracing and body thrusts for suspension, and a bodyVelocity and body Thrust for friction and overall movement. They work without a hitch on each individual client. You can see them here

3 comments
The communication between client and server, if that's what you mean, has a bunch of factors that are out of your control.
Well how are the vehicles moving? Changing that approach could fix your problem.
Answered both your questions in an edit.