I have CharacterAutoLoads set to false, I'm using LoadCharacter(). I want to be able to set where the player's camera is facing and its position when the character is not loaded.
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How can I set the default camera position?
1 answer
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This has to be in the localscript and finding the exact position/rotation/distance from the part takes some guesswork
local cam = workspace.CurrentCamera
cam.CoordinateFrame=CFrame.new(position) * CFrame.Angles(rotation) * CFrame.new(howFar)
--without howFar it will be directly up against the part and you wouldn't be able to see anything.
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This works, thanks.