game.Players.PlayerAdded:connect(function(plr)
plr.CharacterAdded:connect(function(char)
if char.Humanoid.Died:connect(function()
game:GetService("TeleportService"):Teleport(game.PlaceId, player)
if player.Character ~= nil then
player.Character:remove()
end
end
-- i dont think dis works pls help :)
-LukeGabrieI

1 comment
Why do you want to do this?