game.Players.PlayerAdded:connect(function(plr)
plr.CharacterAdded:connect(function(char)
if char.Humanoid.Died:connect(function()
	game:GetService("TeleportService"):Teleport(game.PlaceId, player)
	if player.Character ~= nil then
		player.Character:remove()
	end
end

-- i dont think dis works pls help :)

-LukeGabrieI

1 comment

0

Why do you want to do this?