local ReplicatedStorage = game:GetService("ReplicatedStorage") local status = ReplicatedStorage:WaitForChild("StatusValue")

while true do --Intermission for i = 30,1,-1 do status.Value = "Intermission:"..i wait(1)

end local map = game.ServerStorage.BaseMap map:Clone().Parent = game.Workspace wait(15) game.WorkSpace.BaseMap:Destory() status.Value = "Game Over!" end

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Please put your code in a code block