I am trying to make a run script with animations that play only when you're running. It seems that ROBLOX has made some changes to animations though, and this is noted by the wiki: http://wiki.roblox.com/index.php?title=Changing_default_character_animations
When I change the walk animation, it actually has to stop playing before my new one loads. This is a problem because I need the change to be instant, and the fix the wiki doesn't work. It stops all the animations, but mine do not play until I stop walking.
Here is what I am doing:
--When the player starts running:
for _,v in pairs(Humanoid:GetPlayingAnimationTracks()) do v:Stop(0) end
walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=252557606"
