I've tried messing with the part's rotation using things like lookVector. This is really annoying me at the moment because a month ago I used this and used it to make tools (magic-like tools) and suddenly it's left my mind.

local Char = Plr.Character local Part = Instance.new("Part", game.Workspace) Part.Position = Char.HumanoidRootPart.Position + Char.HumanoidRootPart.CFrame.lookVector * 5 Part.Rotation = Char.HumanoidRootPart.CFrame.lookVector Part.Anchored = true

I already know this is done horribly wrong. As I said, I've done this before through experimenting for a while but now it's lost from my mind and I simply can't do it.

2 comments

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lookVector should solve your problem.. post your code.

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Edited.