I made a head with a mouth that moves to the loudness of a sound, it works in studio, but why in online servers does it return NAN?
Script inside part called 'mouth'
local cp = game:GetService("ContentProvider")
cp:Preload("rbxassetid://143736517")
wait(5)
local p = script.Parent.Mesh
local e1 = script.Parent.Parent.Eye1
local e2 = script.Parent.Parent.Eye2
local s = script.Parent.Sound
local h = script.Parent.Parent.Head
local sc = h.Mesh.Scale
math.randomseed(tick())
coroutine.wrap(function()
while wait(math.random(1,7)) do math.randomseed(tick())
for i = 1, 10 do wait(1/60)
e1.Mesh.Scale = e1.Mesh.Scale-Vector3.new(0,0.1,0)
e2.Mesh.Scale = e1.Mesh.Scale
end
for i = 1, 10 do wait(1/60)
e1.Mesh.Scale = e1.Mesh.Scale+Vector3.new(0,0.1,0)
e2.Mesh.Scale = e1.Mesh.Scale
end
end
end)()
local deb = false
local debbing = false
script.Parent.Parent.Head.Touched:connect(function()
if deb == false and debbing == false then deb = true debbing = true
s:Stop()
wait(2)
debbing = false
elseif deb == true and debbing == false then deb = false debbing = true
s:Play()
wait(2)
coroutine.wrap(function()
while wait(1/60) do if s.Playing == false then break else
if s.PlaybackLoudness > 498 then
h.BrickColor = BrickColor.new("Institutional white")
h.Mesh.Scale = h.Mesh.Scale+Vector3.new(1,0.3,1)
h.Material = "Neon"
h.PointLight.Enabled = true
elseif s.PlaybackLoudness < 498 then
h.Mesh.Scale = sc
h.BrickColor = BrickColor.new("Light orange")
h.Material = "Plastic"
h.PointLight.Enabled = false
end
p.Scale = Vector3.new(1,s.PlaybackLoudness/100,s.PlaybackLoudness/100)
end
end
end)()
wait(2)
debbing = false
end
end)

3 comments
Can you post the code?
PlaybackLoudness only works in LocalScripts.
I put this code in a local script and it didn't do anything