local function DoorOpen()
local movement_time = 5
local studs_up = .4
local i = 0
for j = 1, 2 do
while i < movement_time do
script.Parent:TranslateBy(Vector3.new((studs_up / (movement_time / 1)), 0, 0) * (j == 1 and 1 or -1))
i = i + wait()
end
i = 0
if j == 2 then
break
end
wait(10)
end
end
while true do
wait(10)
DoorOpen()
end
When the model in which the script is found retracting, it somewhat randomly decides when to stop, making the model misplaced from its original position.
