So I'm trying to make a Ray casting enemy. The problem is that I have no idea on how to even start with a ray casting enemy and I'm not even sure how to make a regular enemy. Here is a script that I tried to make by adding my own stuff and combining a bunch of FMed scripts. Could you please show me what I'm doing wrong and how I can fix it? (Keep in mind that this script may be cringy asf)
Script:
local PlayersService = game:GetService('Players')
function FindPlayer(pos)
local list = game.Workspace:children()
local torso = nil
local temp = nil
local human = nil
local temp2 = nil
if game.workspace:FindFirstChild("Humanoid") and game.workspace:FindFirstChild("Humanoid").Health > 1 then
local torso = game.workspace:FindFirstChild("Torso")
for _, player in pairs(PlayersService:GetPlayers()) do
local list = game.Workspace:children()
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild("Torso")
human = temp2:findFirstChild("Humanoid")
local torso = player.Character.Torso
local hitObject, hitPosition = workspace:FindPartOnRay(Ray.new(torso.CFrame.p, torso.CFrame.p + Vector3.new(0, 800, 0)), player.Character)
if hitObject then
while true do
wait(0.1)
local target = FindPlayer(script.Parent.Torso.Position)
if target ~= nil then
script.Parent.Humanoid:MoveTo(target.Position, target)
end
end
end
end
end
end
end
end
