I am currently trying to use FilteringEnabled for a game, but using one RemoteEvent and one BindableEvent for the whole game would make the code confusing to read and later on edit. So I was wondering if I were to use multiple RemoteEvent's and BindableEvent's for the game, would that cause more network lag then just one RemoteEvent and BindableEvent would? If not, are there any flaws to using multiple instead of one, and vise versa?
Also curious what type of exploit's aren't patched by FilteringEnabled, does it depend on how you code your game? Not counting the anti exploit scripts you can add.
