-- NinjoOnline --
map = game.ServerStorage.Maps:GetChildren()
h = Instance.new("Hint", game.Workspace)
while true do
--------------------------
-- Random map is chosen --
--------------------------
if game.Players.NumPlayers > 1 then
h.Text = "Deciding what map to play"
wait(5)
ranMap = math.random(1, #map)
mapChosen = map[ranMap]
h.Text = "Map Chosen: " .. mapChosen.Name
wait(3)
mapChosenClone = mapChosen:Clone()
mapChosenClone.Parent = game.Workspace.MapHolder
wait(2)
-------------------------
-- Picks random killer --
-------------------------
players = game.Players:GetChildren()
local randomp = players[math.random(1,#players)]
print(randomp.Name .. " is killer")
randomp.TeamColor = BrickColor.new("Bright red")
for i,v in pairs(players) do
if v.Name ~= randomp.Name then
print(v.Name .. " is runner")
v.TeamColor = BrickColor.new("Bright blue")
end
end
---------------------------------
-- Teleport players to the map --
---------------------------------
rspawn = mapChosenClone.RunnerSpawn:GetChildren()
kspawn = mapChosenClone.KillerSpawn:GetChildren()
for i,v in pairs(game.Players:GetChildren()) do
name = v.Name
check = game.Workspace:FindFirstChild(name)
check:MoveTo(rspawn[i].Position)
end
---------------------------
-- Round begins countdown --
---------------------------
for i = 3, 1, -1 do
h.Text = "Game begins in: " .. i
wait(1)
end
-------------------------------
-- Countdown till round ends --
-------------------------------
for i = 10, 1, -1 do
h.Text = "Time left: " .. i
wait(1)
end
h.Text = "The round has ended"
wait(1)
------------------------------------
-- Teleport players back to lobby --
------------------------------------
for i,v in pairs(game.Players:GetPlayers()) do
v.Character:MoveTo(Vector3.new(108, 11.19, -29))
end
wait(1)
---------------------
-- Destroy the map --
---------------------
mapChosenClone:Destroy()
--------------------------------------------------
-- Needs to be 1 more player for round to begin --
--------------------------------------------------
else
h.Text = "You need 1 more player to join"
end
wait(1)
end
--[[
play = game.Players:GetChildren()
for i = 1,#play do
if p[i] ~= nil then
if play[i].TeamColor == game.Teams.Runners.TeamColor then
play[i].Character.Humanoid.WalkSpeed = 0
char = play[i].Character
if char ~= nil then
torso = char:findFirstChild("Torso")
if torso ~= nil then
torso.CFrame = game.Workspace.MapHolder.(CHOSEN MAP)RunnerSpawn.CFrame + Vector3.new(math.random(-6, 6), 0, math.random(-6, 6))
wait(0.025)
end
end
end
end
end
]]
Where it says (CHOSEN MAP) {LINE 114} I need it to be like a string or something that will be the randomly chosen map. Anyone know how I could manipulate a string into that part

1 comment
So pretty much I'm asking. I have it already pick a random map, and it takes it from serverstorage and puts it in "MapHolder" in workspace, but it puts it in the MapHolder as the model, I need the map ungroued when it goes to MapHolder. How can I do that?