Hey guys. So I disabled the topbar and when i tried to click on a button where the topbar area is, it wouldn't work because it's blocking mouse clicks and such.
I found out a close idea on how I can work around this, but I need some help. I want to use UserinputService (Began / Ended) to read the coordinates of a mouse click. If the click is within the button's coordinates, it should print something.
Would be great if i can use an example!

9 comments
Does UIS work with mouse input? I know InputBegan doesn't. I think you have to use InputChanged. Why can't you just use MouseClick on the mouse?
As long as it does what i want it to do i'm completely fine whatever the method
This is a totally feasible strategy, go try it!
I'm asking for help and one of the top members of SH tell me 'go try it'. ok bye, thank you for wasting 3 hours of my time.
Yup, you gotta supply your attempt. The only reason I didn't close it is because you at least thought about the method. You still need to attempt some code, tho. Come back if you have trouble with it.
All i needed was wiki links, this site really sucks tbh when there's not the right person helping out. (you)
Everything you might need you can find here: http://wiki.roblox.com/index.php?title=API:Class_reference . The classes are on the left, or you can use the Search bar to get to the class you want to know more about.
I want to bash my head off a wall. The scripters forum in roblox has a better response time and the responses are A grade. Pointless website.
Umm I don't think that UserInputService works with the mouse. You might want to look into game.Players.LocalPlayer:GetMouse() and try and do stuff with that.