Hi.
How can I check every single player's leaderstats.reputation.Value every 4 seconds?
--do this to every player:
if(Player:FindFirstChild("leaderstats")) then
if(Player.leaderstats.reputation.Value < 0)then
--do things
end
end
wait(4)
--repeat
Uh, one more thing. There is this function, getPlayerFromCharacter(). I'm looking for a function that would do the opposite thing.

2 comments
You should tab that a bit better.
I didn't tab it like that, it broke after I pasted it here.