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✓ ANSWER ACCEPTED

How do I put a block/union into a player upon them entering the game?

I can't seem to find anything about it on the internet, so I thought I'd ask you guys, since you're all professionals at this sort of thing.

1 answer

✓ Accepted answer

I assume you mean putting a block in the character. This is quite easily done using the PlayerAdded event along with the CharacterAdded event:

local part = game.ServerStorage.Part

game.Players.PlayerAdded:connect(function(player)
	player.CharacterAdded:connect(function(character)
		part:Clone().Parent = character
	end)
end)

This will add the part every time the player re-spawns. If you want it to only add it once when the player enters, you could do this:

local part = game.ServerStorage.Part

game.Players.PlayerAdded:connect(function(player)
	player:WaitForCharacter()
	part:Clone().Parent = player.Character
end)

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