So I've been working on a very big game as of recent, and by that I mean it has a lot of mechanics, parts, and scripts that will occasionally all run at once. My game also with FilteringEnabled has to use RemoteFunctions and RemoteEvents a lot. This (I think) will occasionally cause Server Timeouts, where the game will seemingly only work off the client, similar to the minute before ROBLOX tells you it has had a connection issue.
So unless this is occurring for another reason, what are some ways to prevent this from happening? I can think of a couple such as dimming down on script requests, but I was curious if there are some more effective ways to keep the server from timing out for a good 30 secs - 1 min. I'd also be curious if anyone else could describe having the same issue or if it's just with me.
Thanks!

2 comments
May even help to relocate the game to a new place. I've heard someone was told their problem in their game is how many versions they had in their place.
Well it must be the DataStores :/ thanks for the answer!