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✓ ANSWER ACCEPTED

What are some Effective ways to prevent Server Timeouts with large games?

So I've been working on a very big game as of recent, and by that I mean it has a lot of mechanics, parts, and scripts that will occasionally all run at once. My game also with FilteringEnabled has to use RemoteFunctions and RemoteEvents a lot. This (I think) will occasionally cause Server Timeouts, where the game will seemingly only work off the client, similar to the minute before ROBLOX tells you it has had a connection issue.

So unless this is occurring for another reason, what are some ways to prevent this from happening? I can think of a couple such as dimming down on script requests, but I was curious if there are some more effective ways to keep the server from timing out for a good 30 secs - 1 min. I'd also be curious if anyone else could describe having the same issue or if it's just with me.

Thanks!

1 answer

✓ Accepted answer

I have not had this problem nor do I think I'm experiencing it. Have had another player test your game and see if they have the same problem?

I would suggest not Threading or using infinite loops too much along with having deprecated code or unchecked free models. Unchecked being you made sure no 'infect' scripts or similar things exist inside. Also, stay away from over-using DataStores/HttpService as well.

2 comments

0

May even help to relocate the game to a new place. I've heard someone was told their problem in their game is how many versions they had in their place.

1

Well it must be the DataStores :/ thanks for the answer!

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